In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
This paper is based on a new way for determining the regularization trade-off in least squares support vector machines (LS-SVMs) via a mechanism of additive regularization which ha...
Kristiaan Pelckmans, Johan A. K. Suykens, Bart De ...
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
The most common method for computing exponentiation of random elements in Abelian groups are sliding window schemes, which enhance the efficiency of the binary method at the expens...
Katsuyuki Okeya, Katja Schmidt-Samoa, Christian Sp...
In this work we present a novel and efficient algorithm– independent stopping criterion, called the MGBM criterion, suitable for Multiobjective Optimization Evolutionary Algorit...