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VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
FGR
2002
IEEE
197views Biometrics» more  FGR 2002»
14 years 17 days ago
Robust Full-Motion Recovery of Head by Dynamic Templates and Re-Registration Techniques
This paper presents a method to recover the full-motion (3 rotations and 3 translations) of the head from an input video using a cylindrical head model. Given an initial reference...
Jing Xiao, Takeo Kanade, Jeffrey F. Cohn
TITB
2002
76views more  TITB 2002»
13 years 7 months ago
Technology improvements for image-guided and minimally invasive spine procedures
This paper reports on technology developments aimed at improving the state of the art for image-guided minimally invasive spine procedures. Back pain is a major health problem with...
Kevin Cleary, Mark Clifford, Dan Stoianovici, Matt...
ICRA
2010
IEEE
220views Robotics» more  ICRA 2010»
13 years 6 months ago
Autonomous Underwater Vehicle trajectory design coupled with predictive ocean models: A case study
— Data collection using Autonomous Underwater Vehicles (AUVs) is increasing in importance within the oceanographic research community. Contrary to traditional moored or static pl...
Ryan N. Smith, Arvind Pereira, Yi Chao, Peggy Li, ...
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...