Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
— Recent research has shown that robots can model their world with Multi-Level (ML) surface maps, which utilize ‘patches’ in a 2D grid space to represent various environment ...
Cesar Rivadeneyra, Isaac Miller, Jonathan R. Schoe...
—Traditionally, simultaneous localization and mapping (SLAM) algorithms solve the localization and mapping problem in explored regions. This paper presents a prediction-based SLA...
H. Jacky Chang, C. S. George Lee, Yung-Hsiang Lu, ...
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...