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TVCG
2008
148views more  TVCG 2008»
13 years 8 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
ICRA
2009
IEEE
151views Robotics» more  ICRA 2009»
14 years 2 months ago
Probabilistic estimation of Multi-Level terrain maps
— Recent research has shown that robots can model their world with Multi-Level (ML) surface maps, which utilize ‘patches’ in a 2D grid space to represent various environment ...
Cesar Rivadeneyra, Isaac Miller, Jonathan R. Schoe...
ICRA
2006
IEEE
123views Robotics» more  ICRA 2006»
14 years 2 months ago
Simultaneous Localization and Mapping with Environmental Structure Prediction
—Traditionally, simultaneous localization and mapping (SLAM) algorithms solve the localization and mapping problem in explored regions. This paper presents a prediction-based SLA...
H. Jacky Chang, C. S. George Lee, Yung-Hsiang Lu, ...
NIPS
2007
13 years 9 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola
CVPR
2003
IEEE
14 years 10 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang