A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
—Support vector (SV) machines are linear classifiers that use the maximum margin hyperplane in a feature space defined by a kernel function. Until recently, the only bounds on th...
Ying Guo, Peter L. Bartlett, John Shawe-Taylor, Ro...
A method is introduced to learn and represent similarity with linear operators in kernel induced Hilbert spaces. Transferring error bounds for vector valued large-margin classifie...
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...
A game-theoretic approach for learning optimal parameter values for probabilistic rough set regions is presented. The parameters can be used to define approximation regions in a p...