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ECML
2007
Springer
15 years 8 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
COLT
1999
Springer
15 years 6 months ago
Covering Numbers for Support Vector Machines
—Support vector (SV) machines are linear classifiers that use the maximum margin hyperplane in a feature space defined by a kernel function. Until recently, the only bounds on th...
Ying Guo, Peter L. Bartlett, John Shawe-Taylor, Ro...
JMLR
2008
95views more  JMLR 2008»
15 years 2 months ago
Learning Similarity with Operator-valued Large-margin Classifiers
A method is introduced to learn and represent similarity with linear operators in kernel induced Hilbert spaces. Transferring error bounds for vector valued large-margin classifie...
Andreas Maurer
COMPGEOM
2011
ACM
14 years 6 months ago
Comparing distributions and shapes using the kernel distance
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...
RSKT
2009
Springer
15 years 9 months ago
Learning Optimal Parameters in Decision-Theoretic Rough Sets
A game-theoretic approach for learning optimal parameter values for probabilistic rough set regions is presented. The parameters can be used to define approximation regions in a p...
Joseph P. Herbert, Jingtao Yao