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» Knowledge Base Compilation and the Language Design Game
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EUROPAR
2010
Springer
13 years 6 months ago
A Language-Based Tuning Mechanism for Task and Pipeline Parallelism
Abstract. Current multicore computers differ in many hardware aspects. Tuning parallel applications is indispensable to achieve best performance on a particular hardware platform....
Frank Otto, Christoph A. Schaefer, Matthias Dempe,...
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ACL
1998
13 years 9 months ago
Integration of Large-Scale Linguistic Resources in a Natural Language Understanding System
Knowledge acquisition is a serious bottleneck for natural language understanding systems. For this reason, large-scale linguistic resources have been compiled and made available b...
Lewis M. Norton, Deborah A. Dahl, Li Li, Katharine...
COLING
1992
13 years 8 months ago
Knowledge Acquisition And Chinese Parsing Based On Corpus
In Natural Language Processing (NLP), one key problem is how to design a robust and effective parsing system. In this paper, we will introduce a corpm- based Chinese parsing syste...
Chunfa Yuan, Changning Huang, Shimei Pan
COOPIS
2003
IEEE
14 years 25 days ago
Flora-2: A Rule-Based Knowledge Representation and Inference Infrastructure for the Semantic Web
Abstract. Flora-2 is a rule-based object-oriented knowledge base system designed for a variety of automated tasks on the Semantic Web, ranging from meta-data management to informat...
Guizhen Yang, Michael Kifer, Chang Zhao