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» Knowledge Base Compilation and the Language Design Game
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SASP
2009
IEEE
291views Hardware» more  SASP 2009»
14 years 2 months ago
FCUDA: Enabling efficient compilation of CUDA kernels onto FPGAs
— As growing power dissipation and thermal effects disrupted the rising clock frequency trend and threatened to annul Moore’s law, the computing industry has switched its route...
Alexandros Papakonstantinou, Karthik Gururaj, John...
CASES
2005
ACM
13 years 9 months ago
Optimizing stream programs using linear state space analysis
Digital Signal Processing (DSP) is becoming increasingly widespread in portable devices. Due to harsh constraints on power, latency, and throughput in embedded environments, devel...
Sitij Agrawal, William Thies, Saman P. Amarasinghe
FEDCSIS
2011
113views more  FEDCSIS 2011»
12 years 7 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
EMSOFT
2005
Springer
14 years 1 months ago
Distributing synchronous programs using bounded queues
This paper is about the modular compilation and distribution of a sub-class of Simulink programs [9] across networks using bounded FIFO queues. The problem is first addressed mat...
Marco Zennaro, Raja Sengupta
IUI
2012
ACM
12 years 3 months ago
A visual programming language for designing interactions embedded in web-based geographic applications
Visual programming languages (VPLs) provide notations for representing both the intermediate and the final results of a knowledge engineering process. Whereas some VPLs particula...
The Nhan Luong, Patrick Etcheverry, Christophe Mar...