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GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AIEDU
2007
83views more  AIEDU 2007»
13 years 9 months ago
Evidence-based Approach to Interacting with Open Student Models
Research efforts focused on developing "active reports" are currently underway. Active reports are designed to foster communication among teachers, students, and parents ...
Diego Zapata-Rivera, Eric G. Hansen, Valerie J. Sh...
JETAI
2007
131views more  JETAI 2007»
13 years 8 months ago
A computational architecture for heterogeneous reasoning
Reasoning, problem solving, indeed the general process of acquiring knowledge, is not an isolated, homogenous affair involving a one agent using a single form of representation, b...
Dave Barker-Plummer, John Etchemendy
TVLSI
2008
157views more  TVLSI 2008»
13 years 8 months ago
Scalable QoS-Aware Memory Controller for High-Bandwidth Packet Memory
This paper proposes a high-performance scalable quality-of-service (QoS)-aware memory controller for the packet memory where packet data are stored in network routers. A major chal...
Hyuk-Jun Lee, Eui-Young Chung
CGA
2011
13 years 3 months ago
Visualization at Supercomputing Centers: The Tale of Little Big Iron and the Three Skinny Guys
Supercomputing Centers (SC’s) are unique resources that aim to enable scientific knowledge discovery through the use of large computational resources, the Big Iron. Design, acq...
E. Wes Bethel, John Van Rosendale, Dale Southard, ...