We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Long design cycles due to the inability to predict silicon realities is a well-known problem that plagues analog/RF integrated circuit product development. As this problem worsens...
In this paper, we present a general framework to discover spatial associations and spatio-temporal episodes for scientific datasets. In contrast to previous work in this area, fea...
This paper proposes a new principle for designing MAC protocols for spread spectrum based ad hoc networks ? inducing spatial clustering in contending transmitters/receivers. We fi...
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...