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CGI
1997
IEEE
13 years 11 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
ICCV
1995
IEEE
13 years 11 months ago
Recognizing 3D Objects Using Photometric Invariant
In this paper we describe a new e cient algorithm for recognizing 3D objects by combining photometric and geometric invariants. Some photometric properties are derived, that are i...
Kenji Nagao
VISSYM
2007
13 years 10 months ago
Parametric Visualization of High Resolution Correlated Multi-spectral Features Using PCA
An imaging mass spectrometer is an analytical instrument that can determine the spatial distribution of chemical compounds on complex surfaces. The output of the device is a multi...
Alexander Broersen, Robert van Liere, Ron M. A. He...
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
3DPVT
2006
IEEE
295views Visualization» more  3DPVT 2006»
13 years 9 months ago
Efficient Sparse 3D Reconstruction by Space Sweeping
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
Joachim Bauer, Christopher Zach, Horst Bischof