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ICVGIP
2004
13 years 9 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
ICCV
1995
IEEE
13 years 11 months ago
FORMS: A Flexible Object Recognition and Modelling System
Abstract. We describe a flexible object recognition and modelling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model fo...
Song Chun Zhu, Alan L. Yuille
BILDMED
2006
112views Algorithms» more  BILDMED 2006»
13 years 9 months ago
Extracting Consistent and Manifold Interfaces from Multi-valued Volume Data Sets
We propose an algorithm to construct a set of interfaces that separate the connected components of a multi-valued volume dataset. While each single interface is a manifold triangle...
Stephan Bischoff, Leif Kobbelt
WSCG
2003
219views more  WSCG 2003»
13 years 9 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
TEDU
2011
243views Education» more  TEDU 2011»
13 years 2 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf