Sciweavers

617 search results - page 20 / 124
» Language Games, Natural and Artificial
Sort
View
AIIDE
2008
14 years 4 days ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
KI
2008
Springer
13 years 9 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
AIPS
2009
13 years 11 months ago
Lower Bounding Klondike Solitaire with Monte-Carlo Planning
Despite its ubiquitous presence, very little is known about the odds of winning the simple card game of Klondike Solitaire. The main goal of this paper is to investigate the use o...
Ronald Bjarnason, Alan Fern, Prasad Tadepalli
EMNLP
2010
13 years 7 months ago
A Game-Theoretic Approach to Generating Spatial Descriptions
Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
Dave Golland, Percy Liang, Dan Klein
ECAL
2003
Springer
14 years 3 months ago
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Takashi Hashimoto, Yuya Kumagai