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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISORC
2005
IEEE
14 years 2 months ago
Heterogeneous Adaptive Component-Based Applications with Adaptive.Net
Adaptation to changing environmental conditions is a major challenge for most distributed applications. The service-oriented programming paradigm leads to an increasing number of ...
Andreas Rasche, Marco Puhlmann, Andreas Polze
ACSAC
2002
IEEE
14 years 1 months ago
Access Control for Active Spaces
Active Spaces are physical spaces augmented with heterogeneous computing and communication devices along with supporting software infrastructure. This integration facilitates coll...
Geetanjali Sampemane, Prasad Naldurg, Roy H. Campb...
HPDC
2000
IEEE
14 years 25 days ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
DIMVA
2010
13 years 10 months ago
Take a Deep Breath: A Stealthy, Resilient and Cost-Effective Botnet Using Skype
Abstract. Skype is one of the most used P2P applications on the Internet: VoIP calls, instant messaging, SMS and other features are provided at a low cost to millions of users. Alt...
Antonio Nappa, Aristide Fattori, Marco Balduzzi, M...