Sciweavers

179 search results - page 11 / 36
» Laplacian Surface Editing
Sort
View
ICCS
2007
Springer
14 years 1 months ago
Optimizing Surface Triangulation Via Near Isometry with Reference Meshes
Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density ...
Xiangmin Jiao, Narasimha R. Bayyana, Hongyuan Zha
GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
13 years 12 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
SIGGRAPH
1997
ACM
13 years 11 months ago
Interactive multiresolution mesh editing
We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivisi...
Denis Zorin, Peter Schröder, Wim Sweldens
AFRIGRAPH
2010
ACM
14 years 18 days ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
14 years 15 days ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai