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MIDDLEWARE
2005
Springer
14 years 2 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
SKG
2005
IEEE
14 years 2 months ago
An Agent-based Peer-to-Peer Grid Computing Architecture
The conventional computing Grid has developed a service oriented computing architecture with a superlocal resource management and scheduling strategy. This architecture is limited...
Jia Tang, Minjie Zhang
CASES
2004
ACM
14 years 2 months ago
Reducing both dynamic and leakage energy consumption for hard real-time systems
While the dynamic voltage scaling (DVS) techniques are efficient in reducing the dynamic energy consumption for the processor, varying voltage alone becomes less effective for t...
Linwei Niu, Gang Quan
COOPIS
2004
IEEE
14 years 26 days ago
Component-Based Dynamic QoS Adaptations in Distributed Real-Time and Embedded Systems
Large scale distributed real time and embedded (DRE) applications are complex entities that are often composed of different subsystems and have stringent Quality of Service (QoS) r...
Praveen Kaushik Sharma, Joseph P. Loyall, George T...
IPPS
2008
IEEE
14 years 3 months ago
Heterogenous dating service with application to rumor spreading
Peer-to-Peer overlay networks have proven their efficiency for storing and retrieving data at large scale, but new services are required to take the actual performances of resour...
Olivier Beaumont, Philippe Duchon, Miroslaw Korzen...