Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
The conventional computing Grid has developed a service oriented computing architecture with a superlocal resource management and scheduling strategy. This architecture is limited...
While the dynamic voltage scaling (DVS) techniques are efficient in reducing the dynamic energy consumption for the processor, varying voltage alone becomes less effective for t...
Large scale distributed real time and embedded (DRE) applications are complex entities that are often composed of different subsystems and have stringent Quality of Service (QoS) r...
Praveen Kaushik Sharma, Joseph P. Loyall, George T...
Peer-to-Peer overlay networks have proven their efficiency for storing and retrieving data at large scale, but new services are required to take the actual performances of resour...
Olivier Beaumont, Philippe Duchon, Miroslaw Korzen...