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» Layered Animation using Displacement Maps
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SIGGRAPH
1996
ACM
13 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
TOG
2012
199views Communications» more  TOG 2012»
11 years 10 months ago
Tracking surfaces with evolving topology
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Morten Bojsen-Hansen, Hao Li, Chris Wojtan
TOG
2002
208views more  TOG 2002»
13 years 7 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
3DPVT
2004
IEEE
285views Visualization» more  3DPVT 2004»
13 years 11 months ago
Speech-Driven Face Synthesis from 3D Video
This paper presents a framework for speech-driven synthesis of real faces from a corpus of 3D video of a person speaking. Video-rate capture of dynamic 3D face shape and colour ap...
Ioannis A. Ypsilos, Adrian Hilton, Aseel Turkmani,...
BIOADIT
2004
Springer
13 years 11 months ago
Anatomy and Physiology of an Artificial Vision Matrix
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...
Andrew Vardy, Franz Oppacher