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ACSAC
2005
IEEE
14 years 1 months ago
Generating Policies for Defense in Depth
Coordinating multiple overlapping defense mechat differing levels of abstraction, is fraught with the potential for misconfiguration, so there is strong motivation to generate p...
Paul Rubel, Michael Ihde, Steven Harp, Charles Pay...
SCIA
2007
Springer
129views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Efficiently Capturing Object Contours for Non-Photorealistic Rendering
Non-photorealistic rendering (NPR) techniques aim to outline the shape of objects and reduce visual clutter such as shadows and inner texture edges. As the first phase result of ou...
Jiyoung Park, Juneho Yi
ICCV
2007
IEEE
14 years 9 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...

Publication
254views
13 years 1 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
ICIP
2001
IEEE
14 years 9 months ago
Compression and transmission of depth maps for image-based rendering
We consider applications using depth-based Imagebased rendering (IBR), where the synthesis of arbitrary views occur at a remote location, necessitating the compression and transmi...
Ravi Krishnamurthy, Bing-Bing Chai, Hai Tao, Srira...