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JCST
2010
147views more  JCST 2010»
13 years 6 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
ECCV
2004
Springer
14 years 9 months ago
Monocular 3D Reconstruction of Human Motion in Long Action Sequences
Abstract. A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences.A sequence is represented by a small set of au...
Gareth Loy, Martin Eriksson, Josephine Sullivan, S...
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
14 years 9 months ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
MICCAI
2008
Springer
14 years 8 months ago
Spherical Demons: Fast Surface Registration
Abstract. We present the fast Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large clas...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauter...
MICCAI
2007
Springer
14 years 8 months ago
Non-rigid Surface Registration Using Spherical Thin-Plate Splines
Abstract. Accurate registration of cortical structures plays a fundamental role in statistical analysis of brain images across population. This paper presents a novel framework for...
Guangyu Zou, Jing Hua, Otto Muzik