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» Learning Design based on Graphical Knowledge-Modelling
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INFOVIS
2003
IEEE
14 years 4 months ago
Between Aesthetics and Utility: Designing Ambient Information Visualizations
Unlike traditional information visualization, ambient information visualizations reside in the environment of the user rather than on the screen of a desktop computer. Currently, ...
Tobias Skog, Sara Ljungblad, Lars Erik Holmquist
MHCI
2009
Springer
14 years 5 months ago
Designing phrase builder: a mobile real-time query expansion interface
As users enter web queries, real-time query expansion (RTQE) interfaces offer suggestions based on an index garnered from query logs. In selecting a suggestion, users can potentia...
Tim Paek, Bongshin Lee, Bo Thiesson
AIIDE
2009
14 years 8 hour ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AVI
2008
14 years 1 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
WOA
2007
14 years 1 days ago
Declarative representation of curricula models: an LTL- and UML-based approach
Abstract—In this work, we present a constrained-based representation for specifying the goals of “course design”, that we call curricula model, and introduce a graphical lang...
Matteo Baldoni, Cristina Baroglio, Giuseppe Berio,...