The aim of this study is to understand how learners with different personality respond to an e-learning content structure, by which it will help to build an instance of personalit...
Personalization of learning has become a prominent issue in the educational field, at various levels. This article elaborates a different view on personalisation than what usually ...
Dominique Verpoorten, Christian Glahn, Milos Kravc...
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...