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130
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DIS
2010
Springer
15 years 1 months ago
Speeding Up and Boosting Diverse Density Learning
Abstract. In multi-instance learning, each example is described by a bag of instances instead of a single feature vector. In this paper, we revisit the idea of performing multi-ins...
James R. Foulds, Eibe Frank
130
Voted
CHI
1999
ACM
15 years 7 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
IV
2006
IEEE
97views Visualization» more  IV 2006»
15 years 8 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
MMM
2005
Springer
108views Multimedia» more  MMM 2005»
15 years 8 months ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
126
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IDEAL
2004
Springer
15 years 8 months ago
Summarizing Time Series: Learning Patterns in 'Volatile' Series
Most financial time series processes are nonstationary and their frequency characteristics are time-dependant. In this paper we present a time series summarization and prediction ...
Saif Ahmad, Tugba Taskaya-Temizel, Khurshid Ahmad