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» Learning Games as a Platform for Simulated Science Practice
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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 9 hour ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
PRESENCE
2008
185views more  PRESENCE 2008»
13 years 6 months ago
Pilot Evaluation Study of a Virtual Paracentesis Simulator for Skill Training and Assessment: The Beneficial Effect of Haptic Di
Effective, real-time training of health care professionals in invasive procedures is a challenging task. Furthermore, assessing in practice the acquisition of the dexterity and sk...
Costas S. Tzafestas, Kostas Birbas, Yiannis Koumpo...
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
13 years 10 months ago
The Baldwin effect under spatial isolation and autonomous reproduction
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
H. L. Peng, J. C. Tay
GLOBECOM
2009
IEEE
13 years 10 months ago
Conjectural Equilibrium in Water-Filling Games
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Yi Su, Mihaela van der Schaar
JMLR
2006
113views more  JMLR 2006»
13 years 6 months ago
Learning the Structure of Linear Latent Variable Models
We describe anytime search procedures that (1) find disjoint subsets of recorded variables for which the members of each subset are d-separated by a single common unrecorded cause...
Ricardo Silva, Richard Scheines, Clark Glymour, Pe...