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GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
14 years 26 days ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
HCI
2009
13 years 5 months ago
Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment
Social annotation systems such as SparTag.us and del.icio.us have been designed to encourage individual reading and marking behaviors that, when shared, accumulate to build collect...
Les Nelson, Gregorio Convertino, Peter Pirolli, Li...
CORR
2011
Springer
194views Education» more  CORR 2011»
12 years 11 months ago
Accelerating Reinforcement Learning through Implicit Imitation
Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent’s ability to learn useful behaviors by making intelligent use of the kn...
Craig Boutilier, Bob Price
CORR
2008
Springer
189views Education» more  CORR 2008»
13 years 7 months ago
Algorithms for Dynamic Spectrum Access with Learning for Cognitive Radio
We study the problem of dynamic spectrum sensing and access in cognitive radio systems as a partially observed Markov decision process (POMDP). A group of cognitive users cooperati...
Jayakrishnan Unnikrishnan, Venugopal V. Veeravalli
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
14 years 1 months ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...