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AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ATAL
2010
Springer
13 years 11 months ago
Closing the learning-planning loop with predictive state representations
A central problem in artificial intelligence is to choose actions to maximize reward in a partially observable, uncertain environment. To do so, we must learn an accurate model of ...
Byron Boots, Sajid M. Siddiqi, Geoffrey J. Gordon
ICALT
2008
IEEE
14 years 4 months ago
Expertise Measure for Dynamic Task Selection within Intelligent Educational Systems
This paper presents a task selection model for personalised educational instruction. The proposed model is based on the student expertise level and it takes into account performan...
François Courtemanche, Mehdi Najjar, Andr&e...
IAT
2010
IEEE
13 years 8 months ago
Modular JADE Agents Design and Implementation Using ASEME
ASEME is an emerging Agent Oriented Software Engineering (AOSE) methodology. The Model-Driven Engineering (MDE) paradigm encourages software modelers to automate the transition of...
Nikolaos I. Spanoudakis, Pavlos Moraitis
AGI
2008
13 years 11 months ago
Artificial General Intelligence through Large-Scale, Multimodal Bayesian Learning
Abstract. An artificial system that achieves human-level performance on opendomain tasks must have a huge amount of knowledge about the world. We argue that the most feasible way t...
Brian Milch