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SYNTHESE
2010
70views more  SYNTHESE 2010»
13 years 4 months ago
Models and fiction
Most scientific models are not physical objects, and this raises important questions. What sort of entity are models, what is truth in a model, and how do we learn about models? In...
Roman Frigg
HICSS
2002
IEEE
155views Biometrics» more  HICSS 2002»
14 years 2 months ago
Towards Knowledge-Sharing and Learning in Virtual Professional Communities
This paper describes a program of research designed to understand how knowledge-sharing and learning can be supported in virtual communities. To conduct this research, we propose ...
Michael Bieber, Il Im, Ronald E. Rice, Ricki Goldm...
APIN
2004
81views more  APIN 2004»
13 years 9 months ago
Learning Generalized Policies from Planning Examples Using Concept Languages
In this paper we are concerned with the problem of learning how to solve planning problems in one domain given a number of solved instances. This problem is formulated as the probl...
Mario Martin, Hector Geffner
HCI
2009
13 years 7 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
CVPR
2007
IEEE
14 years 11 months ago
Detector adaptation by maximising agreement between independent data sources
Traditional methods for creating classifiers have two main disadvantages. Firstly, it is time consuming to acquire, or manually annotate, the training collection. Secondly, the da...
Alan F. Smeaton, Ciarán O. Conaire, Noel E....