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» Learning Social Preferences in Games
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ATAL
2008
Springer
14 years 27 days ago
Aligning social welfare and agent preferences to alleviate traffic congestion
Multiagent coordination algorithms provide unique insights into the challenging problem of alleviating traffic congestion. What is particularly interesting in this class of proble...
Kagan Tumer, Zachary T. Welch, Adrian K. Agogino
WWW
2009
ACM
14 years 11 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
CSCW
2006
ACM
14 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
AIIDE
2009
14 years 10 hour ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
ECTEL
2010
Springer
13 years 11 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...