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» Learning a Game Strategy Using Pattern-Weights and Self-play
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ICCBR
2005
Springer
14 years 26 days ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ICML
2001
IEEE
14 years 8 months ago
Convergence of Gradient Dynamics with a Variable Learning Rate
As multiagent environments become more prevalent we need to understand how this changes the agent-based paradigm. One aspect that is heavily affected by the presence of multiple a...
Michael H. Bowling, Manuela M. Veloso
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
13 years 11 months ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 7 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small