—This paper introduces a new approach to develop robots that can learn general affordance relations from their experiences. Our approach is a part of larger efforts to develop a ...
Erdem Erdemir, Carl B. Frankel, Kazuhiko Kawamura,...
— Few robot tasks require as forceful an interaction with the world as excavation. In order to effectively plan its actions, our robot excavator requires a method that allows it ...
Mobile robots must cope with uncertainty from many sources along the path from interpreting raw sensor inputs to behavior selection to execution of the resulting primitive actions...
Peter Stone, Mohan Sridharan, Daniel Stronger, Gre...
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...