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» Learning and Synthesizing Human Body Motion and Posture
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IJVR
2006
199views more  IJVR 2006»
13 years 10 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
ICPR
2008
IEEE
14 years 4 months ago
Tracking human body by using particle filter Gaussian process Markov-switching model
The goal of this article is to present an effective and robust tracking algorithm for nonlinear feet motion by deploying particle filter integrated with Gaussian process latent v...
Jing Wang, Hong Man, Yafeng Yin
ROMAN
2007
IEEE
127views Robotics» more  ROMAN 2007»
14 years 4 months ago
Incremental on-line hierarchical clustering of whole body motion patterns
Abstract— This paper describes a novel algorithm for autonomous and incremental learning of motion pattern primitives by observation of human motion. Human motion patterns are ed...
Dana Kulic, Wataru Takano, Yoshihiko Nakamura
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
14 years 5 months ago
Markerless human motion tracking with a flexible model and appearance learning
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
Florian Hecht, Pedram Azad, Rüdiger Dillmann
LOCA
2009
Springer
14 years 2 months ago
Multi Activity Recognition Based on Bodymodel-Derived Primitives
Abstract. We propose a novel model-based approach to activity recognition using high-level primitives that are derived from a human body model estimated from sensor data. Using sho...
Andreas Zinnen, Christian Wojek, Bernt Schiele