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SIGCOMM
1994
ACM
13 years 11 months ago
Experiences of Building an ATM Switch for the Local Area
The Fairisle project was concerned with ATM in the local area. An earlier paper 9] described the preliminary work and plans for the project. Here we present the experiences we hav...
Richard Black, Ian M. Leslie, Derek McAuley
SEKE
2001
Springer
13 years 12 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
INTERACT
2003
13 years 9 months ago
Collaboration Technology in Teams, Organizations, and Communities
: Technology to support groups is rapidly growing in use and in its impact on us, our organizations, and society. Some very important trends are only now being identified, as use o...
Jonathan Grudin, Steven E. Poltrock
IPSN
2005
Springer
14 years 1 months ago
Experiences and directions in pushpin computing
— Over the last three years we have built and experimented with the Pushpin Computing wireless sensor network platform. The Pushpin platform is a tabletop multihop wireless senso...
Joshua Lifton, Michael Broxton, Joseph A. Paradiso
CE
2007
102views more  CE 2007»
13 years 7 months ago
Environmental design for a structured network learning society
Social interactions profoundly impact the learning processes of learners in traditional societies. The rapid rise of the Internet using population has been the establishment of nu...
Ben Chang, Nien-Heng Cheng, Yi-Chan Deng, Tak-Wai ...