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ACMACE
2004
ACM
14 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ACMDIS
2004
ACM
14 years 3 months ago
Sharing multimedia content with interactive public displays: a case study
The Plasma Posters are large screen, digital, interactive posterboards designed for informal content sharing within teams, groups, organizations and communities. Leveraging the fa...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
ASPLOS
2004
ACM
14 years 3 months ago
Devirtualizable virtual machines enabling general, single-node, online maintenance
Maintenance is the dominant source of downtime at high availability sites. Unfortunately, the dominant mechanism for reducing this downtime, cluster rolling upgrade, has two short...
David E. Lowell, Yasushi Saito, Eileen J. Samberg
ASPLOS
2004
ACM
14 years 3 months ago
HOIST: a system for automatically deriving static analyzers for embedded systems
Embedded software must meet conflicting requirements such as being highly reliable, running on resource-constrained platforms, and being developed rapidly. Static program analysi...
John Regehr, Alastair Reid
CASES
2004
ACM
14 years 3 months ago
Safely exploiting multithreaded processors to tolerate memory latency in real-time systems
A coarse-grain multithreaded processor can effectively hide long memory latencies by quickly switching to an alternate task when the active task issues a memory request, improving...
Ali El-Haj-Mahmoud, Eric Rotenberg
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