Abstract— We present a simple randomized POMDP algorithm for planning with continuous actions in partially observable environments. Our algorithm operates on a set of reachable b...
We consider two-player zero-sum games on graphs. On the basis of the information available to the players these games can be classified as follows: (a) partial-observation (both p...
Sign language (SL) recognition modules in human-computer interaction systems need to be both fast and reliable. In cases where multiple sets of features are extracted from the SL d...
Sylvie C. W. Ong, David Hsu, Wee Sun Lee, Hanna Ku...
Abstract. Monitoring large distributed concurrent systems is a challenging task. In this paper we formulate (model-based) diagnosis by means of hidden state history reconstruction,...
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...