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EDUTAINMENT
2006
Springer
14 years 17 days ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
BCSHCI
2008
13 years 10 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
ICPR
2010
IEEE
13 years 9 months ago
A Probabilistic Language Model for Hand Drawings
Probabilistic language models are critical to applications in natural language processing that include speech recognition, optical character recognition, and interfaces for text e...
Abdullah Akce, Timothy Bretl
CHI
2008
ACM
14 years 9 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 3 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...