This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
—This paper addresses pattern classification in the framework of domain adaptation by considering methods that solve problems in which training data are assumed to be available o...
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
Automatic tuning has emerged as a solution to provide high-performance libraries for fast changing, increasingly complex computer architectures. We distinguish offline adaptation (...