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ICWL
2004
Springer
14 years 2 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
PAMI
2010
122views more  PAMI 2010»
13 years 7 months ago
Domain Adaptation Problems: A DASVM Classification Technique and a Circular Validation Strategy
—This paper addresses pattern classification in the framework of domain adaptation by considering methods that solve problems in which training data are assumed to be available o...
Lorenzo Bruzzone, Mattia Marconcini
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 7 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
IPPS
2010
IEEE
13 years 6 months ago
Offline library adaptation using automatically generated heuristics
Automatic tuning has emerged as a solution to provide high-performance libraries for fast changing, increasingly complex computer architectures. We distinguish offline adaptation (...
Frédéric de Mesmay, Yevgen Voronenko...