Sciweavers

1174 search results - page 57 / 235
» Learning in the Lexical-Grammatical Interface
Sort
View
ISTA
2003
13 years 10 months ago
Querying Tourism Information Systems in Natural Language
: With the increasing amount of information available on the Internet one of the most challenging tasks is to provide search interfaces that are easy to use without having to learn...
Helmut Berger, Michael Dittenbach, Dieter Merkl
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 13 days ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ECIS
2004
13 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
TEI
2009
ACM
117views Hardware» more  TEI 2009»
14 years 3 months ago
Easigami: a reconfigurable folded-sheet TUI
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We pre...
Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mi...