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IADIS
2004
13 years 9 months ago
Learning with Technology: The Way we Think in the Digital ERA
Operating modern digital environments, as computer software and digital instruments require users to master a large variety of cognitive, motor, sociological, and emotional skills...
Yoram Eshet
JMLR
2006
140views more  JMLR 2006»
13 years 8 months ago
Active Learning in Approximately Linear Regression Based on Conditional Expectation of Generalization Error
The goal of active learning is to determine the locations of training input points so that the generalization error is minimized. We discuss the problem of active learning in line...
Masashi Sugiyama
AIED
2005
Springer
14 years 1 months ago
THESPIAN: An Architecture for Interactive Pedagogical Drama
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...
Mei Si, Stacy C. Marsella, David V. Pynadath
BMCBI
2010
152views more  BMCBI 2010»
13 years 8 months ago
Apples and oranges: avoiding different priors in Bayesian DNA sequence analysis
Background: One of the challenges of bioinformatics remains the recognition of short signal sequences in genomic DNA such as donor or acceptor splice sites, splicing enhancers or ...
Jens Keilwagen, Jan Grau, Stefan Posch, Ivo Grosse
ICRA
2007
IEEE
148views Robotics» more  ICRA 2007»
14 years 2 months ago
Seamless Execution of Action Sequences
— One of the most notable and recognizable features of robot motion is the abrupt transitions between actions in action sequences. In contrast, humans and animals perform sequenc...
Freek Stulp, Wolfram Koska, Alexis Maldonado, Mich...