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GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 4 months ago
Acquiring evolvability through adaptive representations
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
Joseph Reisinger, Risto Miikkulainen
AIIDE
2009
13 years 11 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
CSEE
2011
Springer
13 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 8 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
CIKM
2007
Springer
14 years 4 months ago
Ontology module extraction for ontology reuse: an ontology engineering perspective
Problems resulting from the management of shared, distributed knowledge has led to ontologies being employed as a solution, in order to effectively integrate information across a...
Paul Doran, Valentina A. M. Tamma, Luigi Iannone