Sciweavers

217 search results - page 5 / 44
» Learning to Argue Using Computers - A View from Teachers, Re...
Sort
View
CIG
2005
IEEE
14 years 2 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
AAAI
2004
13 years 10 months ago
VModel: A Visual Qualitative Modeling Environment for Middle-School Students
Learning how to create, test, and revise models is a central skill in scientific reasoning. We argue that qualitative modeling provides an appropriate level of representation for ...
Kenneth D. Forbus, Karen Carney, Bruce L. Sherin, ...
IV
2008
IEEE
158views Visualization» more  IV 2008»
14 years 3 months ago
ComVis: A Coordinated Multiple Views System for Prototyping New Visualization Technology
There is a large number of interactive visualization tools, however no universal tool exists that covers all relevant aspects for all possible application domains. We have develop...
Kresimir Matkovic, Wolfgang Freiler, Denis Gracani...
ICALT
2008
IEEE
14 years 3 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
AAAI
2010
13 years 10 months ago
The Model-Based Approach to Autonomous Behavior: A Personal View
The selection of the action to do next is one of the central problems faced by autonomous agents. In AI, three approaches have been used to address this problem: the programming-b...
Hector Geffner