— In this paper, we study a qualitative property of a class of competitive learning (CL) models, which is called the multiplicatively biased competitive learning (MBCL) model, na...
The goal of active learning is to determine the locations of training input points so that the generalization error is minimized. We discuss the problem of active learning in line...
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
When developing an Adaptive Learning System (ALS), users are generally consulted (if at all) towards the end of the development cycle. This can limit users’ feedback to the chara...
Martin Harrigan, Milos Kravcik, Christina Steiner,...
Physics education often relies on visualization of theoretical laws. While Java animations are widespread, they mostly lack user interaction. We propose a haptic device inviting u...