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ECTEL
2010
Springer
13 years 10 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
TLT
2008
77views more  TLT 2008»
13 years 10 months ago
The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools
For many practical learning scenarios, the integrated use of more than one learning tool is educationally beneficial. In these cases, interoperability between learning tools--getti...
Andreas Harrer, Niels Pinkwart, Bruce M. McLaren, ...
ECTEL
2008
Springer
13 years 11 months ago
A Goal-oriented Authoring Approach to Design, Share and Reuse Learning Scenarios
This paper presents our research works and our proposal : ISiS model (Intentions, Strategies, interactional Situations), a conceptual framework elaborated to structure the design o...
Valérie Emin
ICALT
2003
IEEE
14 years 3 months ago
Designing Multimedia Support for Situated Learning
Situated learning is known to be an effective didactic approach, yet, multimedia systems with built-in support for it are uncommon. We analyze the domain-independent requirements ...
Alexei Tretiakov, Kinshuk, Takako Tretiakov
KDD
2010
ACM
310views Data Mining» more  KDD 2010»
14 years 1 months ago
An integrated machine learning approach to stroke prediction
Stroke is the third leading cause of death and the principal cause of serious long-term disability in the United States. Accurate prediction of stroke is highly valuable for early...
Aditya Khosla, Yu Cao, Cliff Chiung-Yu Lin, Hsu-Ku...