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» Lessons Learned from Virtual Humans
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IFIP12
2008
13 years 10 months ago
Teaching Autonomous Agents to Move in a Believable Manner within Virtual Institutions
Believability of computerised agents is a growing area of research. This paper is focused on one aspect of believability - believable movements of avatars in normative 3D Virtual W...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva, ...
ASWC
2008
Springer
13 years 10 months ago
Integrating Lightweight Reasoning into Class-Based Query Refinement for Object Search
More and more RDF data have been published online to be consumed. Ordinary Web users also expect to experience more intelligent services promised by the Semantic Web, such as objec...
Gong Cheng, Yuzhong Qu
GW
2009
Springer
226views Biometrics» more  GW 2009»
13 years 6 months ago
Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants
A challenge for 3D motion capture by monocular vision is 3D-2D projection ambiguities that may bring incorrect poses during tracking. In this paper, we propose improving 3D motion ...
Zhenbo Li, Patrick Horain, André-Marie Pez,...
AGI
2011
13 years 11 days ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...
ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...