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WETICE
2000
IEEE
14 years 1 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
SOUPS
2009
ACM
14 years 3 months ago
Conditioned-safe ceremonies and a user study of an application to web authentication
We introduce the notion of a conditioned-safe ceremony. A “ceremony” is similar to the conventional notion of a protocol, except that a ceremony explicitly includes human part...
Chris Karlof, J. D. Tygar, David Wagner
ICRA
1998
IEEE
141views Robotics» more  ICRA 1998»
14 years 1 months ago
On Discontinuous Human Control Strategies
Models of human control strategy (HCS), which accurately emulate dynamic human behavior, have far reaching potential in areas ranging from robotics to virtual reality to the intel...
Michael C. Nechyba, Yangsheng Xu
TOG
2010
114views more  TOG 2010»
13 years 3 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
ACMACE
2005
ACM
14 years 2 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...