This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
We introduce the notion of a conditioned-safe ceremony. A “ceremony” is similar to the conventional notion of a protocol, except that a ceremony explicitly includes human part...
Models of human control strategy (HCS), which accurately emulate dynamic human behavior, have far reaching potential in areas ranging from robotics to virtual reality to the intel...
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...