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» Lessons Learned from Virtual Humans
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NIPS
2007
13 years 9 months ago
Fast and Scalable Training of Semi-Supervised CRFs with Application to Activity Recognition
We present a new and efficient semi-supervised training method for parameter estimation and feature selection in conditional random fields (CRFs). In real-world applications suc...
Maryam Mahdaviani, Tanzeem Choudhury
AIED
2009
Springer
14 years 2 months ago
Feedback Specificity and the Learning of Intercultural Communication Skills
The role of explicit feedback in learning has been studied from a variety of perspectives and in many contexts. In this paper, we examine the impact of the specificity of feedback ...
Matthew Hays, H. Chad Lane, Daniel Auerbach, Mark ...
AIIDE
2009
13 years 5 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
CHI
2006
ACM
14 years 8 months ago
PlayPals: tangible interfaces for remote communication and play
PlayPals are a set of wireless figurines with their electronic accessories that provide children with a playful way to communicate between remote locations. PlayPals is designed f...
Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, O...
CHI
2004
ACM
14 years 8 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman