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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
IWPT
2001
13 years 9 months ago
Parsing the CHILDES Database: Methodology and Lessons Learned
This paper discusses the process of parsing adult utterances directed to a child, in an effort to produce a syntactically annotated corpus of the verbal input to a human language ...
Kenji Sagae, Alon Lavie, Brian MacWhinney
AAAI
2006
13 years 9 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
CW
2005
IEEE
14 years 1 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
HUC
2009
Springer
14 years 4 days ago
A spotlight on security and privacy risks with future household robots: attacks and lessons
Future homes will be populated with large numbers of robots with diverse functionalities, ranging from chore robots to elder care robots to entertainment robots. While household r...
Tamara Denning, Cynthia Matuszek, Karl Koscher, Jo...