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112
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SI3D
2005
ACM
15 years 9 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
154
Voted
AFRIGRAPH
2004
ACM
15 years 9 months ago
A local model of eye adaptation for high dynamic range images
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
Patrick Ledda, Luís Paulo Santos, Alan Chal...
122
Voted
RT
2004
Springer
15 years 9 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
144
Voted
CA
2003
IEEE
15 years 8 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
98
Voted
ICALT
2003
IEEE
15 years 8 months ago
Students' Understanding of Computer Networks in an Internationally Distributed Course
The different ways in which concepts within computer networks are understood by master level students who take an internationally distributed project-based course have been identi...
Anders Berglund, Arnold Neville Pears