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RT
2004
Springer
14 years 3 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
FDG
2009
ACM
14 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ECCV
2008
Springer
14 years 12 months ago
Light-Efficient Photography
We consider the problem of imaging a scene with a given depth of field at a given exposure level in the shortest amount of time possible. We show that by (1) collecting a sequence ...
Samuel W. Hasinoff, Kiriakos N. Kutulakos
VISUALIZATION
1994
IEEE
14 years 2 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
SIGGRAPH
2010
ACM
14 years 2 months ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo