Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
—Imaging of objects under variable lighting directions is an important and frequent practice in computer vision, machine vision, and image-based rendering. Methods for such imagi...
Yoav Y. Schechner, Shree K. Nayar, Peter N. Belhum...
Recent work in hand gesture rendering and decoding has treated the two fields as separate and distinct. As the work of rendering evolves, it emphasizes exact movement replication,...