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CG
1999
Springer
13 years 8 months ago
Efficient visibility processing for projective texture mapping
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric s...
Yizhou Yu
CGVR
2006
13 years 10 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
VISUALIZATION
2005
IEEE
14 years 2 months ago
Scale-Invariant Volume Rendering
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Martin Kraus
PAMI
2007
144views more  PAMI 2007»
13 years 8 months ago
Multiplexing for Optimal Lighting
—Imaging of objects under variable lighting directions is an important and frequent practice in computer vision, machine vision, and image-based rendering. Methods for such imagi...
Yoav Y. Schechner, Shree K. Nayar, Peter N. Belhum...
ICMCS
2006
IEEE
162views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Efficient Hand Gesture Rendering and Decoding using a Simple Gesture Library
Recent work in hand gesture rendering and decoding has treated the two fields as separate and distinct. As the work of rendering evolves, it emphasizes exact movement replication,...
Jason Smith, Lijun Yin