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155
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3DIM
2005
IEEE
15 years 9 months ago
Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF
The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
Li Shen, Takashi Machida, Haruo Takemura
SIBGRAPI
2005
IEEE
15 years 9 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
VISUALIZATION
2002
IEEE
15 years 8 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
111
Voted
IV
2000
IEEE
162views Visualization» more  IV 2000»
15 years 7 months ago
3D Illustrative Effects for Animating Line Drawings
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumin...
Tobias Isenberg, Maic Masuch, Thomas Strothotte
128
Voted
RT
1998
Springer
15 years 7 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...