Sciweavers

362 search results - page 18 / 73
» Lighting Design: A Goal Based Approach using Optimisation
Sort
View
ROBIO
2006
IEEE
129views Robotics» more  ROBIO 2006»
14 years 1 months ago
Learning Utility Surfaces for Movement Selection
— Humanoid robots are highly redundant systems with respect to the tasks they are asked to perform. This redundancy manifests itself in the number of degrees of freedom of the ro...
Matthew Howard, Michael Gienger, Christian Goerick...
RT
2004
Springer
14 years 1 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
ASPDAC
2007
ACM
88views Hardware» more  ASPDAC 2007»
13 years 11 months ago
Logic and Layout Aware Voltage Island Generation for Low Power Design
Multiple supply voltage (MSV) is one of the most effective schemes to achieve low power, but most works are based on logic level. A few recent works are based on physical level but...
Liangpeng Guo, Yici Cai, Qiang Zhou, Xianlong Hong
SIGGRAPH
2010
ACM
14 years 6 days ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
WOA
2001
13 years 9 months ago
An Agent Based Design Process for Cognitive Architectures in Robotics
Nowadays, robots have to face very complex tasks, often requiring collaboration between several individuals. As a consequence, robotics can be considered one of the most suitable ...
Antonio Chella, Massimo Cossentino, Ignazio Infant...