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SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
PETRA
2009
ACM
14 years 1 months ago
Carbon nanotube coated high-throughput neurointerfaces in assistive environments
Loosing motor activity due to impaired or damaged nerves or muscles affects millions of people world-wide. The resulting lack of mobility and/or impaired communication bears enorm...
Mario I. Romero-Ortega, Ali Raza Butt, Samir M. Iq...
ICNSC
2007
IEEE
14 years 1 months ago
Towards Robot-Assisted Mass-Casualty Triage
Abstract— This paper provides a discussion on how teleoperated robots could be utilized to do the simple triage of victims of a multiple casualty incident. Previous work in the a...
Carolina Chang, Robin R. Murphy
MICRO
2007
IEEE
168views Hardware» more  MICRO 2007»
14 years 1 months ago
Global Multi-Threaded Instruction Scheduling
Recently, the microprocessor industry has moved toward chip multiprocessor (CMP) designs as a means of utilizing the increasing transistor counts in the face of physical and micro...
Guilherme Ottoni, David I. August
CHI
1999
ACM
13 years 11 months ago
Manual and Gaze Input Cascaded (MAGIC) Pointing
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for c...
Shumin Zhai, Carlos Morimoto, Steven Ihde