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» Local Z-Buffering Rendering in Large Complex Scenes
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SIGMETRICS
1998
ACM
14 years 24 days ago
Scheduling Policies to Support Distributed 3D Multimedia Applications
We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...
Thu D. Nguyen, John Zahorjan
VISUALIZATION
1998
IEEE
14 years 25 days ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
ECCV
2010
Springer
14 years 15 days ago
Detection and Tracking of Large Number of Targets in Wide Area Surveillance
In this paper, we tackle the problem of object detection and tracking in a new and challenging domain of wide area surveillance. This problem poses several challenges: large camera...
CGI
2003
IEEE
14 years 1 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
SIGGRAPH
1997
ACM
14 years 3 days ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...