We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
In this paper, we tackle the problem of object detection and tracking in a new and challenging domain of wide area surveillance. This problem poses several challenges: large camera...
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...